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Answer by SamuZen

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i was going to explain , but i commented the code ... not able to test right now, but i guess that is it ... using UnityEngine; using System.Collections; public class PlayerScript : MonoBehaviour { private float speed = 2.0f; private Vector3 pos; private Transform tr; void Start () { //Here we set the Values from the current position pos = transform.position; tr = transform; } void Update () { Movement(); } private void Movement() { //If we press any Key we will add a direction to the position ... //using Vector3.'anydirection' will add 1 to that direction //But we Check if we are at the new Position, before we can add some more //it will prevent to move before you are at your next 'tile' if (Input.GetKey(KeyCode.D) && tr.position == pos) { pos += Vector3.right; } else if (Input.GetKey(KeyCode.A) && tr.position == pos) { pos += Vector3.left; } else if (Input.GetKey(KeyCode.W) && tr.position == pos) { pos += Vector3.up; } else if (Input.GetKey(KeyCode.S) && tr.position == pos) { pos += Vector3.down; } //Here you will move Towards the new position ... transform.position = Vector3.MoveTowards(transform.position, pos, Time.deltaTime * speed); } }

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