Quantcast
Channel: Answers by "SamuZen"
Browsing all 8 articles
Browse latest View live

Answer by SamuZen

i was going to explain , but i commented the code ... not able to test right now, but i guess that is it ... using UnityEngine; using System.Collections; public class PlayerScript : MonoBehaviour {...

View Article



Answer by SamuZen

At My Editor Scripts i use Static Class ... all public fields get serialized automatically and for private fields just use [SerializeField] the question about Singleton Vs Static ... at my point of...

View Article

Answer by SamuZen

That depends on the complexity of your scene and how much tiles are you going to show ... i would say to you make the simple way first ( which is to Create a Atlas with your tiles and create a GO for...

View Article

Answer by SamuZen

You can use Vuforia Frame Markers ... since if recognized the square around ( see image below ) and you can put any image inside ... you will have 256 ID's to use ![Frame Marker][1] looks like this ......

View Article

Answer by SamuZen

i was going to explain , but i commented the code ... not able to test right now, but i guess that is it ... using UnityEngine; using System.Collections; public class PlayerScript : MonoBehaviour {...

View Article


Answer by SamuZen

At My Editor Scripts i use Static Class ... all public fields get serialized automatically and for private fields just use [SerializeField] the question about Singleton Vs Static ... at my point of...

View Article

Answer by SamuZen

That depends on the complexity of your scene and how much tiles are you going to show ... i would say to you make the simple way first ( which is to Create a Atlas with your tiles and create a GO for...

View Article

Answer by SamuZen

You can use Vuforia Frame Markers ... since if recognized the square around ( see image below ) and you can put any image inside ... you will have 256 ID's to use ![Frame Marker][1] looks like this ......

View Article

Browsing all 8 articles
Browse latest View live




Latest Images