That depends on the complexity of your scene and how much tiles are you going to show ... i would say to you make the simple way first ( which is to Create a Atlas with your tiles and create a GO for eachone ), and it is not good at performace , save the tileSet positions and create a single Mesh...
creating the atlas will already help you alot since you will have low drawcalls anyway ...
and create the Atlas ( Multiple Sprite ) thinking are with tiles are going to show at the same time ?
create atlas for levels ... or for scenes ... to make sure you get the lower sprite size, and always with low drawcall
↧